// raid target
How to raid: Armored Door
A fully repaired armored door.
HP
of 1000
4,500sulfur
optimal plan
optimal plan
Target hitpoints1,000
Total uses5
Strict sulfur floor4,350
Harmless overkill101.88
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 6,750Charcoalcharcoal
- 4,500Sulfursulfur
- 500Metal Fragmentsmetal.fragments
- 75Animal Fatfat.animal
- 50Scrapscrap
- 25Clothcloth
// method comparison
Each explosive type on its own: Armored Door
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Propane Explosive Bomb (catapult)cheapest | 5 items | 4,500 |
| Explosive Rifle Ammo | 250 rounds | 6,250 |
| Timed Explosive Charge | 3 items | 6,600 |
| Rocket | 5 items | 7,000 |
| Propane Explosive Bomb (planted) | 8 items | 7,200 |
| Satchel Charge | 15 items | 7,200 |
| Beancan Grenade | 69 items | 8,280 |
| F1 Grenade | 200 items | 12,000 |
// eco raid
Armored Door: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Salvaged Hammerfastest0.2 per hit | 5,000 | 1h 23m | 91 |
| Baseball Bat0.3 per hit | 3,334 | 1h 51m | 223 |
| Mace0.3 per hit | 3,334 | 1h 51m | 223 |
| Bone Club0.06 per hit | 16,667 | 3h 14m | 725 |
| Abyss Metal Hatchet0.05 per hit | 20,000 | 5h 0m | 304 |
| Frontier Hatchet0.05 per hit | 20,000 | 5h 0m | 304 |
| Hatchet0.05 per hit | 20,000 | 5h 0m | 304 |
| Concrete Pickaxe0.035 per hit | 28,572 | 7h 8m | 1,299 |
| Stone Pickaxe0.035 per hit | 28,572 | 7h 8m | 1,299 |
| Rock0.05 per hit | 20,000 | 7h 13m | 607 |
| Concrete Hatchet0.025 per hit | 40,000 | 10h 0m | 1,600 |
| Stone Hatchet0.025 per hit | 40,000 | 10h 0m | 1,600 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.