// raid target

How to raid: Armored Door

A fully repaired armored door.

1000
HP
of 1000
4,500sulfur
optimal plan
Target hitpoints1,000
Total uses5
Strict sulfur floor4,350
Harmless overkill101.88

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal6,750Charcoalcharcoal
  • Sulfur4,500Sulfursulfur
  • Metal Fragments500Metal Fragmentsmetal.fragments
  • Animal Fat75Animal Fatfat.animal
  • Scrap50Scrapscrap
  • Cloth25Clothcloth

// method comparison

Each explosive type on its own: Armored Door

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest5 items4,500
Explosive Rifle AmmoExplosive Rifle Ammo250 rounds6,250
Timed Explosive ChargeTimed Explosive Charge3 items6,600
RocketRocket5 items7,000
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)8 items7,200
Satchel ChargeSatchel Charge15 items7,200
Beancan GrenadeBeancan Grenade69 items8,280
F1 GrenadeF1 Grenade200 items12,000

// eco raid

Armored Door: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
Salvaged HammerSalvaged Hammerfastest0.2 per hit5,0001h 23m91
Baseball BatBaseball Bat0.3 per hit3,3341h 51m223
MaceMace0.3 per hit3,3341h 51m223
Bone ClubBone Club0.06 per hit16,6673h 14m725
Abyss Metal HatchetAbyss Metal Hatchet0.05 per hit20,0005h 0m304
Frontier HatchetFrontier Hatchet0.05 per hit20,0005h 0m304
HatchetHatchet0.05 per hit20,0005h 0m304
Concrete PickaxeConcrete Pickaxe0.035 per hit28,5727h 8m1,299
Stone PickaxeStone Pickaxe0.035 per hit28,5727h 8m1,299
RockRock0.05 per hit20,0007h 13m607
Concrete HatchetConcrete Hatchet0.025 per hit40,00010h 0m1,600
Stone HatchetStone Hatchet0.025 per hit40,00010h 0m1,600

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.