// raid target

How to raid: Strengthened Glass Window

A fully repaired strengthened glass window.

350
HP
of 350
2,670sulfur
optimal plan
Target hitpoints350
Total uses11
Strict sulfur floor2,550
Harmless overkill1.69

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal3,960Charcoalcharcoal
  • Sulfur2,670Sulfursulfur
  • Metal Fragments350Metal Fragmentsmetal.fragments
  • Cloth50Clothcloth
  • Animal Fat30Animal Fatfat.animal
  • Scrap20Scrapscrap

// method comparison

Each explosive type on its own: Strengthened Glass Window

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest3 items2,700
Explosive Rifle AmmoExplosive Rifle Ammo140 rounds3,500
RocketRocket3 items4,200
Satchel ChargeSatchel Charge9 items4,320
Timed Explosive ChargeTimed Explosive Charge2 items4,400
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)5 items4,500
Beancan GrenadeBeancan Grenade39 items4,680
F1 GrenadeF1 Grenade348 items20,880

// eco raid

Strengthened Glass Window: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.03 per hit11,66729m 10s156
Combat KnifeCombat Knife0.053 per hit6,6671h 17m556
ChainsawChainsaw0.012 per hit29,1671h 37m1,006
Krieg chainswordKrieg chainsword0.012 per hit29,1671h 37m1,006
PitchforkPitchfork0.08 per hit4,3751h 49m398
Salvaged IcepickSalvaged Icepick0.06 per hit5,8342h 1m107
Stone SpearStone Spear0.07 per hit5,0002h 5m500
Salvaged HammerSalvaged Hammer0.04 per hit8,7502h 25m160
Salvaged SwordSalvaged Sword0.05 per hit7,0002h 25m226
LongswordLongsword0.075 per hit4,6672h 35m312
Salvaged AxeSalvaged Axe0.045 per hit7,7782h 42m142
MacheteMachete0.035 per hit10,0002h 46m400
Bone KnifeBone Knife0.024 per hit14,5842h 50m635
Abyss Metal PickaxeAbyss Metal Pickaxe0.05 per hit7,0002h 55m123
PickaxePickaxe0.05 per hit7,0002h 55m123
SickleSickle0.03 per hit11,6672h 55m205
Wooden SpearWooden Spear0.05 per hit7,0002h 55m438
Concrete PickaxeConcrete Pickaxe0.027 per hit12,9633h 14m590
Stone PickaxeStone Pickaxe0.027 per hit12,9633h 14m590
Salvaged CleaverSalvaged Cleaver0.06 per hit5,8343h 14m308
Baseball BatBaseball Bat0.06 per hit5,8343h 14m389
MaceMace0.06 per hit5,8343h 14m389
Abyss Metal HatchetAbyss Metal Hatchet0.025 per hit14,0003h 30m213
Frontier HatchetFrontier Hatchet0.025 per hit14,0003h 30m213
HatchetHatchet0.025 per hit14,0003h 30m213
Bone ClubBone Club0.012 per hit29,1675h 40m1,269
Concrete HatchetConcrete Hatchet0.015 per hit23,3345h 50m934
Stone HatchetStone Hatchet0.015 per hit23,3345h 50m934
RockRock0.01 per hit35,00012h 38m1,061

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.