// raid target

How to raid: Chain Link Fence

A fully repaired chain link fence.

100
HP
of 100
500sulfur
optimal plan
Target hitpoints100
Total uses20
Strict sulfur floor500
Harmless overkill0.16

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal600Charcoalcharcoal
  • Sulfur500Sulfursulfur
  • Metal Fragments100Metal Fragmentsmetal.fragments

// method comparison

Each explosive type on its own: Chain Link Fence

Explosive typeQuantitySulfur
Explosive Rifle AmmoExplosive Rifle Ammocheapest20 rounds500
Beancan GrenadeBeancan Grenade6 items720
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)1 items900
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)1 items900
Satchel ChargeSatchel Charge2 items960
F1 GrenadeF1 Grenade20 items1,200
RocketRocket1 items1,400
Timed Explosive ChargeTimed Explosive Charge1 items2,200

// eco raid

Chain Link Fence: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
Salvaged HammerSalvaged Hammerfastest0.2 per hit5008m 20s10
Baseball BatBaseball Bat0.3 per hit33411m 8s23
MaceMace0.3 per hit33411m 8s23
Bone ClubBone Club0.06 per hit1,66719m 27s73
Abyss Metal HatchetAbyss Metal Hatchet0.05 per hit2,00030m 0s31
Frontier HatchetFrontier Hatchet0.05 per hit2,00030m 0s31
HatchetHatchet0.05 per hit2,00030m 0s31
Concrete PickaxeConcrete Pickaxe0.035 per hit2,85842m 52s130
Stone PickaxeStone Pickaxe0.035 per hit2,85842m 52s130
RockRock0.05 per hit2,00043m 20s61
Concrete HatchetConcrete Hatchet0.025 per hit4,0001h 0m160
Stone HatchetStone Hatchet0.025 per hit4,0001h 0m160

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.