// raid target
How to raid: Chain Link Fence
A fully repaired chain link fence.
HP
of 100
500sulfur
optimal plan
optimal plan
Target hitpoints100
Total uses20
Strict sulfur floor500
Harmless overkill0.16
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 600Charcoalcharcoal
- 500Sulfursulfur
- 100Metal Fragmentsmetal.fragments
// method comparison
Each explosive type on its own: Chain Link Fence
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Explosive Rifle Ammocheapest | 20 rounds | 500 |
| Beancan Grenade | 6 items | 720 |
| Propane Explosive Bomb (planted) | 1 items | 900 |
| Propane Explosive Bomb (catapult) | 1 items | 900 |
| Satchel Charge | 2 items | 960 |
| F1 Grenade | 20 items | 1,200 |
| Rocket | 1 items | 1,400 |
| Timed Explosive Charge | 1 items | 2,200 |
// eco raid
Chain Link Fence: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Salvaged Hammerfastest0.2 per hit | 500 | 8m 20s | 10 |
| Baseball Bat0.3 per hit | 334 | 11m 8s | 23 |
| Mace0.3 per hit | 334 | 11m 8s | 23 |
| Bone Club0.06 per hit | 1,667 | 19m 27s | 73 |
| Abyss Metal Hatchet0.05 per hit | 2,000 | 30m 0s | 31 |
| Frontier Hatchet0.05 per hit | 2,000 | 30m 0s | 31 |
| Hatchet0.05 per hit | 2,000 | 30m 0s | 31 |
| Concrete Pickaxe0.035 per hit | 2,858 | 42m 52s | 130 |
| Stone Pickaxe0.035 per hit | 2,858 | 42m 52s | 130 |
| Rock0.05 per hit | 2,000 | 43m 20s | 61 |
| Concrete Hatchet0.025 per hit | 4,000 | 1h 0m | 160 |
| Stone Hatchet0.025 per hit | 4,000 | 1h 0m | 160 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.