// raid target

How to raid: Wooden Window Bars

Fully repaired wooden window bars.

250
HP
of 250
925sulfur
optimal plan
Target hitpoints250
Total uses2
Strict sulfur floor925
Harmless overkill3.6

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal1,410Charcoalcharcoal
  • Sulfur950Sulfursulfur
  • Metal Fragments110Metal Fragmentsmetal.fragments
  • Animal Fat15Animal Fatfat.animal
  • Scrap10Scrapscrap
  • Cloth5Clothcloth

// method comparison

Each explosive type on its own: Wooden Window Bars

Explosive typeQuantitySulfur
Explosive Rifle AmmoExplosive Rifle Ammocheapest42 rounds1,050
Satchel ChargeSatchel Charge3 items1,440
Beancan GrenadeBeancan Grenade13 items1,560
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)2 items1,800
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)2 items1,800
Timed Explosive ChargeTimed Explosive Charge1 items2,200
RocketRocket2 items2,800
F1 GrenadeF1 Grenade59 items3,540

// eco raid

Wooden Window Bars: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
ChainsawChainsawfastest0.24 per hit1,0423m 28s36
Krieg chainswordKrieg chainsword0.24 per hit1,0423m 28s36
JackhammerJackhammer0.15 per hit1,6674m 10s23
Salvaged SwordSalvaged Sword1 per hit2505m 13s9
LongswordLongsword1.5 per hit1675m 34s12
Combat KnifeCombat Knife0.525 per hit4775m 34s40
MacheteMachete0.7 per hit3585m 58s15
SickleSickle0.6 per hit4176m 15s8
Salvaged AxeSalvaged Axe0.75 per hit3346m 58s7
Salvaged CleaverSalvaged Cleaver1.2 per hit2096m 58s11
Salvaged IcepickSalvaged Icepick0.6 per hit4178m 41s8
Abyss Metal HatchetAbyss Metal Hatchet0.32 per hit78211m 44s12
Frontier HatchetFrontier Hatchet0.32 per hit78211m 44s12
HatchetHatchet0.32 per hit78211m 44s12
Bone KnifeBone Knife0.24 per hit1,04212m 9s46
Abyss Metal PickaxeAbyss Metal Pickaxe0.4 per hit62515m 38s11
PickaxePickaxe0.4 per hit62515m 38s11
PitchforkPitchfork0.4 per hit62515m 38s57
Concrete HatchetConcrete Hatchet0.21 per hit1,19117m 52s48
Stone HatchetStone Hatchet0.21 per hit1,19117m 52s48
Stone SpearStone Spear0.35 per hit71517m 53s72
Wooden SpearWooden Spear0.25 per hit1,00025m 0s63
Concrete PickaxeConcrete Pickaxe0.114 per hit2,19332m 54s100
Stone PickaxeStone Pickaxe0.114 per hit2,19332m 54s100
Salvaged HammerSalvaged Hammer0.08 per hit3,12552m 5s57
Baseball BatBaseball Bat0.12 per hit2,0841h 9m139
MaceMace0.12 per hit2,0841h 9m139
Bone ClubBone Club0.024 per hit10,4172h 1m453
RockRock0.02 per hit12,5004h 30m379

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.