// raid target
How to raid: Wooden Window Bars
Fully repaired wooden window bars.
HP
of 250
925sulfur
optimal plan
optimal plan
Target hitpoints250
Total uses2
Strict sulfur floor925
Harmless overkill3.6
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 1,410Charcoalcharcoal
- 950Sulfursulfur
- 110Metal Fragmentsmetal.fragments
- 15Animal Fatfat.animal
- 10Scrapscrap
- 5Clothcloth
// method comparison
Each explosive type on its own: Wooden Window Bars
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Explosive Rifle Ammocheapest | 42 rounds | 1,050 |
| Satchel Charge | 3 items | 1,440 |
| Beancan Grenade | 13 items | 1,560 |
| Propane Explosive Bomb (planted) | 2 items | 1,800 |
| Propane Explosive Bomb (catapult) | 2 items | 1,800 |
| Timed Explosive Charge | 1 items | 2,200 |
| Rocket | 2 items | 2,800 |
| F1 Grenade | 59 items | 3,540 |
// eco raid
Wooden Window Bars: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Chainsawfastest0.24 per hit | 1,042 | 3m 28s | 36 |
| Krieg chainsword0.24 per hit | 1,042 | 3m 28s | 36 |
| Jackhammer0.15 per hit | 1,667 | 4m 10s | 23 |
| Salvaged Sword1 per hit | 250 | 5m 13s | 9 |
| Longsword1.5 per hit | 167 | 5m 34s | 12 |
| Combat Knife0.525 per hit | 477 | 5m 34s | 40 |
| Machete0.7 per hit | 358 | 5m 58s | 15 |
| Sickle0.6 per hit | 417 | 6m 15s | 8 |
| Salvaged Axe0.75 per hit | 334 | 6m 58s | 7 |
| Salvaged Cleaver1.2 per hit | 209 | 6m 58s | 11 |
| Salvaged Icepick0.6 per hit | 417 | 8m 41s | 8 |
| Abyss Metal Hatchet0.32 per hit | 782 | 11m 44s | 12 |
| Frontier Hatchet0.32 per hit | 782 | 11m 44s | 12 |
| Hatchet0.32 per hit | 782 | 11m 44s | 12 |
| Bone Knife0.24 per hit | 1,042 | 12m 9s | 46 |
| Abyss Metal Pickaxe0.4 per hit | 625 | 15m 38s | 11 |
| Pickaxe0.4 per hit | 625 | 15m 38s | 11 |
| Pitchfork0.4 per hit | 625 | 15m 38s | 57 |
| Concrete Hatchet0.21 per hit | 1,191 | 17m 52s | 48 |
| Stone Hatchet0.21 per hit | 1,191 | 17m 52s | 48 |
| Stone Spear0.35 per hit | 715 | 17m 53s | 72 |
| Wooden Spear0.25 per hit | 1,000 | 25m 0s | 63 |
| Concrete Pickaxe0.114 per hit | 2,193 | 32m 54s | 100 |
| Stone Pickaxe0.114 per hit | 2,193 | 32m 54s | 100 |
| Salvaged Hammer0.08 per hit | 3,125 | 52m 5s | 57 |
| Baseball Bat0.12 per hit | 2,084 | 1h 9m | 139 |
| Mace0.12 per hit | 2,084 | 1h 9m | 139 |
| Bone Club0.024 per hit | 10,417 | 2h 1m | 453 |
| Rock0.02 per hit | 12,500 | 4h 30m | 379 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.