// raid target

How to raid: Wooden Wall

A fully repaired wooden building wall.

250
HP
of 250
925sulfur
optimal plan
Target hitpoints250
Total uses2
Strict sulfur floor925
Harmless overkill2.76

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal1,410Charcoalcharcoal
  • Sulfur950Sulfursulfur
  • Metal Fragments110Metal Fragmentsmetal.fragments
  • Animal Fat15Animal Fatfat.animal
  • Scrap10Scrapscrap
  • Cloth5Clothcloth

// method comparison

Each explosive type on its own: Wooden Wall

Explosive typeQuantitySulfur
Explosive Rifle AmmoExplosive Rifle Ammocheapest49 rounds1,225
Satchel ChargeSatchel Charge3 items1,440
Beancan GrenadeBeancan Grenade13 items1,560
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)2 items1,800
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)2 items1,800
Timed Explosive ChargeTimed Explosive Charge1 items2,200
RocketRocket2 items2,800
F1 GrenadeF1 Grenade59 items3,540

// eco raid

Wooden Wall: with tools

Hits, time and tools worn out without explosives. From inside the building a wall takes full damage; from outside only a tenth.

ToolHitsTimeTools broken
ChainsawChainsawfastest2.4 per hit10521s4
Krieg chainswordKrieg chainsword2.4 per hit10521s4
JackhammerJackhammer1.5 per hit16725s3
Salvaged SwordSalvaged Sword10 per hit2531s1
LongswordLongsword15 per hit1734s2
Combat KnifeCombat Knife5.25 per hit4834s4
MacheteMachete7 per hit3636s2
SickleSickle6 per hit4238s1
Salvaged CleaverSalvaged Cleaver12 per hit2142s2
Salvaged AxeSalvaged Axe7.5 per hit3443s1
Salvaged IcepickSalvaged Icepick6 per hit4253s1
Abyss Metal HatchetAbyss Metal Hatchet3.2 per hit791m 11s2
Frontier HatchetFrontier Hatchet3.2 per hit791m 11s2
HatchetHatchet3.2 per hit791m 11s2
Bone KnifeBone Knife2.4 per hit1051m 14s5
Abyss Metal PickaxeAbyss Metal Pickaxe4 per hit631m 35s2
PickaxePickaxe4 per hit631m 35s2
PitchforkPitchfork4 per hit631m 35s6
Concrete HatchetConcrete Hatchet2.1 per hit1201m 48s5
Stone HatchetStone Hatchet2.1 per hit1201m 48s5
Stone SpearStone Spear3.5 per hit721m 48s8
Wooden SpearWooden Spear2.5 per hit1002m 30s7
Concrete PickaxeConcrete Pickaxe1.14 per hit2203m 18s10
Stone PickaxeStone Pickaxe1.14 per hit2203m 18s10
Salvaged HammerSalvaged Hammer0.8 per hit3135m 13s6
Baseball BatBaseball Bat1.2 per hit2096m 58s14
MaceMace1.2 per hit2096m 58s14
Bone ClubBone Club0.24 per hit1,04212m 9s46
RockRock0.2 per hit1,25027m 5s38

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.