// raid target
How to raid: Wooden Door
A fully repaired single wooden door.
HP
of 200
495sulfur
optimal plan
optimal plan
Target hitpoints200
Total uses16
Strict sulfur floor475
Harmless overkill0.24
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 660Charcoalcharcoal
- 520Sulfursulfur
- 100Metal Fragmentsmetal.fragments
// method comparison
Each explosive type on its own: Wooden Door
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Explosive Rifle Ammocheapest | 19 rounds | 475 |
| Beancan Grenade | 6 items | 720 |
| Propane Explosive Bomb (planted) | 1 items | 900 |
| Propane Explosive Bomb (catapult) | 1 items | 900 |
| Satchel Charge | 2 items | 960 |
| F1 Grenade | 23 items | 1,380 |
| Rocket | 1 items | 1,400 |
| Timed Explosive Charge | 1 items | 2,200 |
// eco raid
Wooden Door: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Chainsawfastest0.18 per hit | 1,112 | 3m 42s | 39 |
| Krieg chainsword0.18 per hit | 1,112 | 3m 42s | 39 |
| Salvaged Sword0.75 per hit | 267 | 5m 34s | 9 |
| Longsword1.125 per hit | 178 | 5m 56s | 12 |
| Machete0.525 per hit | 381 | 6m 21s | 16 |
| Jackhammer0.075 per hit | 2,667 | 6m 40s | 36 |
| Combat Knife0.35 per hit | 572 | 6m 40s | 48 |
| Sickle0.45 per hit | 445 | 6m 41s | 8 |
| Salvaged Cleaver0.9 per hit | 223 | 7m 26s | 12 |
| Salvaged Axe0.55 per hit | 364 | 7m 35s | 7 |
| Salvaged Icepick0.4 per hit | 500 | 10m 25s | 10 |
| Abyss Metal Hatchet0.275 per hit | 728 | 10m 55s | 12 |
| Frontier Hatchet0.275 per hit | 728 | 10m 55s | 12 |
| Hatchet0.275 per hit | 728 | 10m 55s | 12 |
| Bone Knife0.16 per hit | 1,250 | 14m 35s | 55 |
| Salvaged Hammer0.2 per hit | 1,000 | 16m 40s | 19 |
| Concrete Hatchet0.175 per hit | 1,143 | 17m 9s | 46 |
| Stone Hatchet0.175 per hit | 1,143 | 17m 9s | 46 |
| Abyss Metal Pickaxe0.25 per hit | 800 | 20m 0s | 15 |
| Pickaxe0.25 per hit | 800 | 20m 0s | 15 |
| Baseball Bat0.3 per hit | 667 | 22m 14s | 45 |
| Mace0.3 per hit | 667 | 22m 14s | 45 |
| Pitchfork0.2 per hit | 1,000 | 25m 0s | 91 |
| Stone Spear0.175 per hit | 1,143 | 28m 35s | 115 |
| Concrete Pickaxe0.085 per hit | 2,353 | 35m 18s | 107 |
| Stone Pickaxe0.085 per hit | 2,353 | 35m 18s | 107 |
| Bone Club0.06 per hit | 3,334 | 38m 54s | 145 |
| Wooden Spear0.125 per hit | 1,600 | 40m 0s | 100 |
| Rock0.05 per hit | 4,000 | 1h 26m | 122 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.