// raid target

How to raid: Wooden Door

A fully repaired single wooden door.

200
HP
of 200
495sulfur
optimal plan
Target hitpoints200
Total uses16
Strict sulfur floor475
Harmless overkill0.24

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal660Charcoalcharcoal
  • Sulfur520Sulfursulfur
  • Metal Fragments100Metal Fragmentsmetal.fragments

// method comparison

Each explosive type on its own: Wooden Door

Explosive typeQuantitySulfur
Explosive Rifle AmmoExplosive Rifle Ammocheapest19 rounds475
Beancan GrenadeBeancan Grenade6 items720
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)1 items900
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)1 items900
Satchel ChargeSatchel Charge2 items960
F1 GrenadeF1 Grenade23 items1,380
RocketRocket1 items1,400
Timed Explosive ChargeTimed Explosive Charge1 items2,200

// eco raid

Wooden Door: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
ChainsawChainsawfastest0.18 per hit1,1123m 42s39
Krieg chainswordKrieg chainsword0.18 per hit1,1123m 42s39
Salvaged SwordSalvaged Sword0.75 per hit2675m 34s9
LongswordLongsword1.125 per hit1785m 56s12
MacheteMachete0.525 per hit3816m 21s16
JackhammerJackhammer0.075 per hit2,6676m 40s36
Combat KnifeCombat Knife0.35 per hit5726m 40s48
SickleSickle0.45 per hit4456m 41s8
Salvaged CleaverSalvaged Cleaver0.9 per hit2237m 26s12
Salvaged AxeSalvaged Axe0.55 per hit3647m 35s7
Salvaged IcepickSalvaged Icepick0.4 per hit50010m 25s10
Abyss Metal HatchetAbyss Metal Hatchet0.275 per hit72810m 55s12
Frontier HatchetFrontier Hatchet0.275 per hit72810m 55s12
HatchetHatchet0.275 per hit72810m 55s12
Bone KnifeBone Knife0.16 per hit1,25014m 35s55
Salvaged HammerSalvaged Hammer0.2 per hit1,00016m 40s19
Concrete HatchetConcrete Hatchet0.175 per hit1,14317m 9s46
Stone HatchetStone Hatchet0.175 per hit1,14317m 9s46
Abyss Metal PickaxeAbyss Metal Pickaxe0.25 per hit80020m 0s15
PickaxePickaxe0.25 per hit80020m 0s15
Baseball BatBaseball Bat0.3 per hit66722m 14s45
MaceMace0.3 per hit66722m 14s45
PitchforkPitchfork0.2 per hit1,00025m 0s91
Stone SpearStone Spear0.175 per hit1,14328m 35s115
Concrete PickaxeConcrete Pickaxe0.085 per hit2,35335m 18s107
Stone PickaxeStone Pickaxe0.085 per hit2,35335m 18s107
Bone ClubBone Club0.06 per hit3,33438m 54s145
Wooden SpearWooden Spear0.125 per hit1,60040m 0s100
RockRock0.05 per hit4,0001h 26m122

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.