// raid target
How to raid: High External Wooden Wall
A fully repaired high external wooden wall.
HP
of 500
1,825sulfur
optimal plan
optimal plan
Target hitpoints500
Total uses3
Strict sulfur floor1,825
Harmless overkill0.41
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 2,760Charcoalcharcoal
- 1,850Sulfursulfur
- 210Metal Fragmentsmetal.fragments
- 30Animal Fatfat.animal
- 20Scrapscrap
- 10Clothcloth
// method comparison
Each explosive type on its own: High External Wooden Wall
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Explosive Rifle Ammocheapest | 98 rounds | 2,450 |
| Propane Explosive Bomb (catapult) | 3 items | 2,700 |
| Satchel Charge | 6 items | 2,880 |
| Beancan Grenade | 26 items | 3,120 |
| Propane Explosive Bomb (planted) | 4 items | 3,600 |
| Rocket | 3 items | 4,200 |
| Timed Explosive Charge | 2 items | 4,400 |
| F1 Grenade | 118 items | 7,080 |
// eco raid
High External Wooden Wall: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Chainsawfastest0.24 per hit | 2,084 | 6m 57s | 72 |
| Krieg chainsword0.24 per hit | 2,084 | 6m 57s | 72 |
| Jackhammer0.15 per hit | 3,334 | 8m 20s | 45 |
| Salvaged Sword1 per hit | 500 | 10m 25s | 17 |
| Combat Knife0.525 per hit | 953 | 11m 7s | 80 |
| Longsword1.5 per hit | 334 | 11m 8s | 23 |
| Machete0.7 per hit | 715 | 11m 55s | 29 |
| Sickle0.6 per hit | 834 | 12m 31s | 15 |
| Salvaged Axe0.75 per hit | 667 | 13m 54s | 13 |
| Salvaged Cleaver1.2 per hit | 417 | 13m 54s | 22 |
| Salvaged Icepick0.6 per hit | 834 | 17m 23s | 16 |
| Abyss Metal Hatchet0.32 per hit | 1,563 | 23m 27s | 24 |
| Frontier Hatchet0.32 per hit | 1,563 | 23m 27s | 24 |
| Hatchet0.32 per hit | 1,563 | 23m 27s | 24 |
| Bone Knife0.24 per hit | 2,084 | 24m 19s | 91 |
| Abyss Metal Pickaxe0.4 per hit | 1,250 | 31m 15s | 22 |
| Pickaxe0.4 per hit | 1,250 | 31m 15s | 22 |
| Pitchfork0.4 per hit | 1,250 | 31m 15s | 114 |
| Concrete Hatchet0.21 per hit | 2,381 | 35m 43s | 96 |
| Stone Hatchet0.21 per hit | 2,381 | 35m 43s | 96 |
| Stone Spear0.35 per hit | 1,429 | 35m 44s | 143 |
| Wooden Spear0.25 per hit | 2,000 | 50m 0s | 125 |
| Concrete Pickaxe0.114 per hit | 4,386 | 1h 5m | 200 |
| Stone Pickaxe0.114 per hit | 4,386 | 1h 5m | 200 |
| Salvaged Hammer0.08 per hit | 6,250 | 1h 44m | 114 |
| Baseball Bat0.12 per hit | 4,167 | 2h 18m | 278 |
| Mace0.12 per hit | 4,167 | 2h 18m | 278 |
| Bone Club0.024 per hit | 20,834 | 4h 3m | 906 |
| Rock0.02 per hit | 25,000 | 9h 1m | 758 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.