// raid target

How to raid: High External Wooden Wall

A fully repaired high external wooden wall.

500
HP
of 500
1,825sulfur
optimal plan
Target hitpoints500
Total uses3
Strict sulfur floor1,825
Harmless overkill0.41

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal2,760Charcoalcharcoal
  • Sulfur1,850Sulfursulfur
  • Metal Fragments210Metal Fragmentsmetal.fragments
  • Animal Fat30Animal Fatfat.animal
  • Scrap20Scrapscrap
  • Cloth10Clothcloth

// method comparison

Each explosive type on its own: High External Wooden Wall

Explosive typeQuantitySulfur
Explosive Rifle AmmoExplosive Rifle Ammocheapest98 rounds2,450
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)3 items2,700
Satchel ChargeSatchel Charge6 items2,880
Beancan GrenadeBeancan Grenade26 items3,120
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)4 items3,600
RocketRocket3 items4,200
Timed Explosive ChargeTimed Explosive Charge2 items4,400
F1 GrenadeF1 Grenade118 items7,080

// eco raid

High External Wooden Wall: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
ChainsawChainsawfastest0.24 per hit2,0846m 57s72
Krieg chainswordKrieg chainsword0.24 per hit2,0846m 57s72
JackhammerJackhammer0.15 per hit3,3348m 20s45
Salvaged SwordSalvaged Sword1 per hit50010m 25s17
Combat KnifeCombat Knife0.525 per hit95311m 7s80
LongswordLongsword1.5 per hit33411m 8s23
MacheteMachete0.7 per hit71511m 55s29
SickleSickle0.6 per hit83412m 31s15
Salvaged AxeSalvaged Axe0.75 per hit66713m 54s13
Salvaged CleaverSalvaged Cleaver1.2 per hit41713m 54s22
Salvaged IcepickSalvaged Icepick0.6 per hit83417m 23s16
Abyss Metal HatchetAbyss Metal Hatchet0.32 per hit1,56323m 27s24
Frontier HatchetFrontier Hatchet0.32 per hit1,56323m 27s24
HatchetHatchet0.32 per hit1,56323m 27s24
Bone KnifeBone Knife0.24 per hit2,08424m 19s91
Abyss Metal PickaxeAbyss Metal Pickaxe0.4 per hit1,25031m 15s22
PickaxePickaxe0.4 per hit1,25031m 15s22
PitchforkPitchfork0.4 per hit1,25031m 15s114
Concrete HatchetConcrete Hatchet0.21 per hit2,38135m 43s96
Stone HatchetStone Hatchet0.21 per hit2,38135m 43s96
Stone SpearStone Spear0.35 per hit1,42935m 44s143
Wooden SpearWooden Spear0.25 per hit2,00050m 0s125
Concrete PickaxeConcrete Pickaxe0.114 per hit4,3861h 5m200
Stone PickaxeStone Pickaxe0.114 per hit4,3861h 5m200
Salvaged HammerSalvaged Hammer0.08 per hit6,2501h 44m114
Baseball BatBaseball Bat0.12 per hit4,1672h 18m278
MaceMace0.12 per hit4,1672h 18m278
Bone ClubBone Club0.024 per hit20,8344h 3m906
RockRock0.02 per hit25,0009h 1m758

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.