// raid target

How to raid: High External Stone Wall

A fully repaired high external stone wall.

500
HP
of 500
3,600sulfur
optimal plan
Target hitpoints500
Total uses4
Strict sulfur floor3,525
Harmless overkill50.6

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal5,400Charcoalcharcoal
  • Sulfur3,600Sulfursulfur
  • Metal Fragments400Metal Fragmentsmetal.fragments
  • Animal Fat60Animal Fatfat.animal
  • Scrap40Scrapscrap
  • Cloth20Clothcloth

// method comparison

Each explosive type on its own: High External Stone Wall

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest4 items3,600
Timed Explosive ChargeTimed Explosive Charge2 items4,400
Explosive Rifle AmmoExplosive Rifle Ammo185 rounds4,625
Satchel ChargeSatchel Charge10 items4,800
Beancan GrenadeBeancan Grenade46 items5,520
RocketRocket4 items5,600
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)7 items6,300
F1 GrenadeF1 Grenade182 items10,920

// eco raid

High External Stone Wall: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.075 per hit6,66716m 40s89
Combat KnifeCombat Knife0.123 per hit4,08247m 37s341
PitchforkPitchfork0.2 per hit2,5001h 2m228
ChainsawChainsaw0.024 per hit20,8341h 9m719
Krieg chainswordKrieg chainsword0.024 per hit20,8341h 9m719
Stone SpearStone Spear0.175 per hit2,8581h 11m286
Salvaged IcepickSalvaged Icepick0.14 per hit3,5721h 14m65
Wooden SpearWooden Spear0.125 per hit4,0001h 40m250
Salvaged HammerSalvaged Hammer0.08 per hit6,2501h 44m114
Salvaged SwordSalvaged Sword0.1 per hit5,0001h 44m162
Bone KnifeBone Knife0.056 per hit8,9291h 44m389
Abyss Metal PickaxeAbyss Metal Pickaxe0.12 per hit4,1671h 44m74
PickaxePickaxe0.12 per hit4,1671h 44m74
Salvaged AxeSalvaged Axe0.095 per hit5,2641h 49m96
LongswordLongsword0.15 per hit3,3341h 51m223
Concrete PickaxeConcrete Pickaxe0.064 per hit7,8131h 57m356
Stone PickaxeStone Pickaxe0.064 per hit7,8131h 57m356
MacheteMachete0.07 per hit7,1431h 59m286
SickleSickle0.06 per hit8,3342h 5m147
Salvaged CleaverSalvaged Cleaver0.12 per hit4,1672h 18m220
Baseball BatBaseball Bat0.12 per hit4,1672h 18m278
MaceMace0.12 per hit4,1672h 18m278
Abyss Metal HatchetAbyss Metal Hatchet0.05 per hit10,0002h 30m152
Frontier HatchetFrontier Hatchet0.05 per hit10,0002h 30m152
HatchetHatchet0.05 per hit10,0002h 30m152
Bone ClubBone Club0.024 per hit20,8344h 3m906
Concrete HatchetConcrete Hatchet0.03 per hit16,6674h 10m667
Stone HatchetStone Hatchet0.03 per hit16,6674h 10m667
RockRock0.02 per hit25,0009h 1m758

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.