// raid target
How to raid: Vending Machine
A fully repaired vending machine.
HP
of 1250
8,580sulfur
optimal plan
optimal plan
Target hitpoints1,250
Total uses10
Strict sulfur floor8,225
Harmless overkill31.68
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 12,870Charcoalcharcoal
- 8,580Sulfursulfur
- 980Metal Fragmentsmetal.fragments
- 135Animal Fatfat.animal
- 90Scrapscrap
- 85Clothcloth
// method comparison
Each explosive type on its own: Vending Machine
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Propane Explosive Bomb (catapult)cheapest | 10 items | 9,000 |
| Timed Explosive Charge | 5 items | 11,000 |
| Explosive Rifle Ammo | 499 rounds | 12,475 |
| Satchel Charge | 29 items | 13,920 |
| Rocket | 10 items | 14,000 |
| Propane Explosive Bomb (planted) | 16 items | 14,400 |
| Beancan Grenade | 139 items | 16,680 |
| F1 Grenade | 1,241 items | 74,460 |
// eco raid
Vending Machine: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Jackhammerfastest0.03 per hit | 41,667 | 1h 44m | 556 |
| Combat Knife0.053 per hit | 23,810 | 4h 37m | 1,985 |
| Chainsaw0.012 per hit | 104,167 | 5h 47m | 3,592 |
| Krieg chainsword0.012 per hit | 104,167 | 5h 47m | 3,592 |
| Pitchfork0.08 per hit | 15,625 | 6h 30m | 1,421 |
| Salvaged Icepick0.06 per hit | 20,834 | 7h 14m | 379 |
| Stone Spear0.07 per hit | 17,858 | 7h 26m | 1,786 |
| Salvaged Hammer0.04 per hit | 31,250 | 8h 40m | 569 |
| Salvaged Sword0.05 per hit | 25,000 | 8h 40m | 807 |
| Longsword0.075 per hit | 16,667 | 9h 15m | 1,112 |
| Salvaged Axe0.045 per hit | 27,778 | 9h 38m | 506 |
| Machete0.035 per hit | 35,715 | 9h 55m | 1,429 |
| Bone Knife0.024 per hit | 52,084 | 10h 7m | 2,265 |
| Abyss Metal Pickaxe0.05 per hit | 25,000 | 10h 25m | 439 |
| Pickaxe0.05 per hit | 25,000 | 10h 25m | 439 |
| Sickle0.03 per hit | 41,667 | 10h 25m | 731 |
| Wooden Spear0.05 per hit | 25,000 | 10h 25m | 1,563 |
| Concrete Pickaxe0.027 per hit | 46,297 | 11h 34m | 2,105 |
| Stone Pickaxe0.027 per hit | 46,297 | 11h 34m | 2,105 |
| Salvaged Cleaver0.06 per hit | 20,834 | 11h 34m | 1,097 |
| Baseball Bat0.06 per hit | 20,834 | 11h 34m | 1,389 |
| Mace0.06 per hit | 20,834 | 11h 34m | 1,389 |
| Abyss Metal Hatchet0.025 per hit | 50,000 | 12h 30m | 758 |
| Frontier Hatchet0.025 per hit | 50,000 | 12h 30m | 758 |
| Hatchet0.025 per hit | 50,000 | 12h 30m | 758 |
| Bone Club0.012 per hit | 104,167 | 20h 15m | 4,529 |
| Concrete Hatchet0.015 per hit | 83,334 | 20h 50m | 3,334 |
| Stone Hatchet0.015 per hit | 83,334 | 20h 50m | 3,334 |
| Rock0.01 per hit | 125,000 | 45h 8m | 3,788 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.