// raid target

How to raid: Vending Machine

A fully repaired vending machine.

1250
HP
of 1250
8,580sulfur
optimal plan
Target hitpoints1,250
Total uses10
Strict sulfur floor8,225
Harmless overkill31.68

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal12,870Charcoalcharcoal
  • Sulfur8,580Sulfursulfur
  • Metal Fragments980Metal Fragmentsmetal.fragments
  • Animal Fat135Animal Fatfat.animal
  • Scrap90Scrapscrap
  • Cloth85Clothcloth

// method comparison

Each explosive type on its own: Vending Machine

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest10 items9,000
Timed Explosive ChargeTimed Explosive Charge5 items11,000
Explosive Rifle AmmoExplosive Rifle Ammo499 rounds12,475
Satchel ChargeSatchel Charge29 items13,920
RocketRocket10 items14,000
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)16 items14,400
Beancan GrenadeBeancan Grenade139 items16,680
F1 GrenadeF1 Grenade1,241 items74,460

// eco raid

Vending Machine: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.03 per hit41,6671h 44m556
Combat KnifeCombat Knife0.053 per hit23,8104h 37m1,985
ChainsawChainsaw0.012 per hit104,1675h 47m3,592
Krieg chainswordKrieg chainsword0.012 per hit104,1675h 47m3,592
PitchforkPitchfork0.08 per hit15,6256h 30m1,421
Salvaged IcepickSalvaged Icepick0.06 per hit20,8347h 14m379
Stone SpearStone Spear0.07 per hit17,8587h 26m1,786
Salvaged HammerSalvaged Hammer0.04 per hit31,2508h 40m569
Salvaged SwordSalvaged Sword0.05 per hit25,0008h 40m807
LongswordLongsword0.075 per hit16,6679h 15m1,112
Salvaged AxeSalvaged Axe0.045 per hit27,7789h 38m506
MacheteMachete0.035 per hit35,7159h 55m1,429
Bone KnifeBone Knife0.024 per hit52,08410h 7m2,265
Abyss Metal PickaxeAbyss Metal Pickaxe0.05 per hit25,00010h 25m439
PickaxePickaxe0.05 per hit25,00010h 25m439
SickleSickle0.03 per hit41,66710h 25m731
Wooden SpearWooden Spear0.05 per hit25,00010h 25m1,563
Concrete PickaxeConcrete Pickaxe0.027 per hit46,29711h 34m2,105
Stone PickaxeStone Pickaxe0.027 per hit46,29711h 34m2,105
Salvaged CleaverSalvaged Cleaver0.06 per hit20,83411h 34m1,097
Baseball BatBaseball Bat0.06 per hit20,83411h 34m1,389
MaceMace0.06 per hit20,83411h 34m1,389
Abyss Metal HatchetAbyss Metal Hatchet0.025 per hit50,00012h 30m758
Frontier HatchetFrontier Hatchet0.025 per hit50,00012h 30m758
HatchetHatchet0.025 per hit50,00012h 30m758
Bone ClubBone Club0.012 per hit104,16720h 15m4,529
Concrete HatchetConcrete Hatchet0.015 per hit83,33420h 50m3,334
Stone HatchetStone Hatchet0.015 per hit83,33420h 50m3,334
RockRock0.01 per hit125,00045h 8m3,788

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.