// raid target

How to raid: Metal Window Bars

Fully repaired metal window bars.

500
HP
of 500
3,600sulfur
optimal plan
Target hitpoints500
Total uses4
Strict sulfur floor3,575
Harmless overkill50.3

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal5,400Charcoalcharcoal
  • Sulfur3,600Sulfursulfur
  • Metal Fragments400Metal Fragmentsmetal.fragments
  • Animal Fat60Animal Fatfat.animal
  • Scrap40Scrapscrap
  • Cloth20Clothcloth

// method comparison

Each explosive type on its own: Metal Window Bars

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest4 items3,600
Timed Explosive ChargeTimed Explosive Charge2 items4,400
Explosive Rifle AmmoExplosive Rifle Ammo200 rounds5,000
RocketRocket4 items5,600
Satchel ChargeSatchel Charge12 items5,760
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)7 items6,300
Beancan GrenadeBeancan Grenade56 items6,720
F1 GrenadeF1 Grenade497 items29,820

// eco raid

Metal Window Bars: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.03 per hit16,66741m 40s223
Combat KnifeCombat Knife0.053 per hit9,5241h 51m794
ChainsawChainsaw0.012 per hit41,6672h 18m1,437
Krieg chainswordKrieg chainsword0.012 per hit41,6672h 18m1,437
PitchforkPitchfork0.08 per hit6,2502h 36m569
Salvaged IcepickSalvaged Icepick0.06 per hit8,3342h 53m152
Stone SpearStone Spear0.07 per hit7,1432h 58m715
Salvaged HammerSalvaged Hammer0.04 per hit12,5003h 28m228
Salvaged SwordSalvaged Sword0.05 per hit10,0003h 28m323
LongswordLongsword0.075 per hit6,6673h 42m445
Salvaged AxeSalvaged Axe0.045 per hit11,1123h 51m203
MacheteMachete0.035 per hit14,2863h 58m572
Bone KnifeBone Knife0.024 per hit20,8344h 3m906
Abyss Metal PickaxeAbyss Metal Pickaxe0.05 per hit10,0004h 10m176
PickaxePickaxe0.05 per hit10,0004h 10m176
SickleSickle0.03 per hit16,6674h 10m293
Wooden SpearWooden Spear0.05 per hit10,0004h 10m625
Concrete PickaxeConcrete Pickaxe0.027 per hit18,5194h 37m842
Stone PickaxeStone Pickaxe0.027 per hit18,5194h 37m842
Salvaged CleaverSalvaged Cleaver0.06 per hit8,3344h 37m439
Baseball BatBaseball Bat0.06 per hit8,3344h 37m556
MaceMace0.06 per hit8,3344h 37m556
Abyss Metal HatchetAbyss Metal Hatchet0.025 per hit20,0005h 0m304
Frontier HatchetFrontier Hatchet0.025 per hit20,0005h 0m304
HatchetHatchet0.025 per hit20,0005h 0m304
Bone ClubBone Club0.012 per hit41,6678h 6m1,812
Concrete HatchetConcrete Hatchet0.015 per hit33,3348h 20m1,334
Stone HatchetStone Hatchet0.015 per hit33,3348h 20m1,334
RockRock0.01 per hit50,00018h 3m1,516

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.