// raid target
How to raid: Metal Shop Front
A fully repaired metal shop front.
HP
of 750
5,245sulfur
optimal plan
optimal plan
Target hitpoints750
Total uses9
Strict sulfur floor5,125
Harmless overkill1.88
// optimal plan
Step-by-step plan
- ×1Satchel Chargeitems480 sulfur
- ×1Explosive Rifle Ammorounds25 sulfur
- ×2Beancan Grenadeitems240 sulfur
- ×5Propane Explosive Bomb (catapult)items4,500 sulfur
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 7,890Charcoalcharcoal
- 5,270Sulfursulfur
- 630Metal Fragmentsmetal.fragments
- 75Animal Fatfat.animal
- 65Clothcloth
- 50Scrapscrap
// method comparison
Each explosive type on its own: Metal Shop Front
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Propane Explosive Bomb (catapult)cheapest | 6 items | 5,400 |
| Timed Explosive Charge | 3 items | 6,600 |
| Explosive Rifle Ammo | 300 rounds | 7,500 |
| Rocket | 6 items | 8,400 |
| Satchel Charge | 18 items | 8,640 |
| Propane Explosive Bomb (planted) | 10 items | 9,000 |
| Beancan Grenade | 84 items | 10,080 |
| F1 Grenade | 745 items | 44,700 |
// eco raid
Metal Shop Front: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Jackhammerfastest0.03 per hit | 25,000 | 1h 2m | 334 |
| Combat Knife0.053 per hit | 14,286 | 2h 46m | 1,191 |
| Chainsaw0.012 per hit | 62,500 | 3h 28m | 2,156 |
| Krieg chainsword0.012 per hit | 62,500 | 3h 28m | 2,156 |
| Pitchfork0.08 per hit | 9,375 | 3h 54m | 853 |
| Salvaged Icepick0.06 per hit | 12,500 | 4h 20m | 228 |
| Stone Spear0.07 per hit | 10,715 | 4h 27m | 1,072 |
| Salvaged Hammer0.04 per hit | 18,750 | 5h 12m | 341 |
| Salvaged Sword0.05 per hit | 15,000 | 5h 12m | 484 |
| Longsword0.075 per hit | 10,000 | 5h 33m | 667 |
| Salvaged Axe0.045 per hit | 16,667 | 5h 47m | 304 |
| Machete0.035 per hit | 21,429 | 5h 57m | 858 |
| Bone Knife0.024 per hit | 31,250 | 6h 4m | 1,359 |
| Abyss Metal Pickaxe0.05 per hit | 15,000 | 6h 15m | 264 |
| Pickaxe0.05 per hit | 15,000 | 6h 15m | 264 |
| Sickle0.03 per hit | 25,000 | 6h 15m | 439 |
| Wooden Spear0.05 per hit | 15,000 | 6h 15m | 938 |
| Salvaged Cleaver0.06 per hit | 12,500 | 6h 56m | 658 |
| Baseball Bat0.06 per hit | 12,500 | 6h 56m | 834 |
| Mace0.06 per hit | 12,500 | 6h 56m | 834 |
| Concrete Pickaxe0.027 per hit | 27,778 | 6h 56m | 1,263 |
| Stone Pickaxe0.027 per hit | 27,778 | 6h 56m | 1,263 |
| Abyss Metal Hatchet0.025 per hit | 30,000 | 7h 30m | 455 |
| Frontier Hatchet0.025 per hit | 30,000 | 7h 30m | 455 |
| Hatchet0.025 per hit | 30,000 | 7h 30m | 455 |
| Bone Club0.012 per hit | 62,500 | 12h 9m | 2,718 |
| Concrete Hatchet0.015 per hit | 50,000 | 12h 30m | 2,000 |
| Stone Hatchet0.015 per hit | 50,000 | 12h 30m | 2,000 |
| Rock0.01 per hit | 75,000 | 27h 5m | 2,273 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.