// raid target

How to raid: Metal Shop Front

A fully repaired metal shop front.

750
HP
of 750
5,245sulfur
optimal plan
Target hitpoints750
Total uses9
Strict sulfur floor5,125
Harmless overkill1.88

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal7,890Charcoalcharcoal
  • Sulfur5,270Sulfursulfur
  • Metal Fragments630Metal Fragmentsmetal.fragments
  • Animal Fat75Animal Fatfat.animal
  • Cloth65Clothcloth
  • Scrap50Scrapscrap

// method comparison

Each explosive type on its own: Metal Shop Front

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest6 items5,400
Timed Explosive ChargeTimed Explosive Charge3 items6,600
Explosive Rifle AmmoExplosive Rifle Ammo300 rounds7,500
RocketRocket6 items8,400
Satchel ChargeSatchel Charge18 items8,640
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)10 items9,000
Beancan GrenadeBeancan Grenade84 items10,080
F1 GrenadeF1 Grenade745 items44,700

// eco raid

Metal Shop Front: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.03 per hit25,0001h 2m334
Combat KnifeCombat Knife0.053 per hit14,2862h 46m1,191
ChainsawChainsaw0.012 per hit62,5003h 28m2,156
Krieg chainswordKrieg chainsword0.012 per hit62,5003h 28m2,156
PitchforkPitchfork0.08 per hit9,3753h 54m853
Salvaged IcepickSalvaged Icepick0.06 per hit12,5004h 20m228
Stone SpearStone Spear0.07 per hit10,7154h 27m1,072
Salvaged HammerSalvaged Hammer0.04 per hit18,7505h 12m341
Salvaged SwordSalvaged Sword0.05 per hit15,0005h 12m484
LongswordLongsword0.075 per hit10,0005h 33m667
Salvaged AxeSalvaged Axe0.045 per hit16,6675h 47m304
MacheteMachete0.035 per hit21,4295h 57m858
Bone KnifeBone Knife0.024 per hit31,2506h 4m1,359
Abyss Metal PickaxeAbyss Metal Pickaxe0.05 per hit15,0006h 15m264
PickaxePickaxe0.05 per hit15,0006h 15m264
SickleSickle0.03 per hit25,0006h 15m439
Wooden SpearWooden Spear0.05 per hit15,0006h 15m938
Salvaged CleaverSalvaged Cleaver0.06 per hit12,5006h 56m658
Baseball BatBaseball Bat0.06 per hit12,5006h 56m834
MaceMace0.06 per hit12,5006h 56m834
Concrete PickaxeConcrete Pickaxe0.027 per hit27,7786h 56m1,263
Stone PickaxeStone Pickaxe0.027 per hit27,7786h 56m1,263
Abyss Metal HatchetAbyss Metal Hatchet0.025 per hit30,0007h 30m455
Frontier HatchetFrontier Hatchet0.025 per hit30,0007h 30m455
HatchetHatchet0.025 per hit30,0007h 30m455
Bone ClubBone Club0.012 per hit62,50012h 9m2,718
Concrete HatchetConcrete Hatchet0.015 per hit50,00012h 30m2,000
Stone HatchetStone Hatchet0.015 per hit50,00012h 30m2,000
RockRock0.01 per hit75,00027h 5m2,273

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.