// raid target
How to raid: Reinforced Window
A fully repaired reinforced window.
HP
of 500
3,600sulfur
optimal plan
optimal plan
Target hitpoints500
Total uses4
Strict sulfur floor3,575
Harmless overkill50.3
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 5,400Charcoalcharcoal
- 3,600Sulfursulfur
- 400Metal Fragmentsmetal.fragments
- 60Animal Fatfat.animal
- 40Scrapscrap
- 20Clothcloth
// method comparison
Each explosive type on its own: Reinforced Window
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Propane Explosive Bomb (catapult)cheapest | 4 items | 3,600 |
| Timed Explosive Charge | 2 items | 4,400 |
| Explosive Rifle Ammo | 200 rounds | 5,000 |
| Rocket | 4 items | 5,600 |
| Satchel Charge | 12 items | 5,760 |
| Propane Explosive Bomb (planted) | 7 items | 6,300 |
| Beancan Grenade | 56 items | 6,720 |
| F1 Grenade | 497 items | 29,820 |
// eco raid
Reinforced Window: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Jackhammerfastest0.03 per hit | 16,667 | 41m 40s | 223 |
| Combat Knife0.053 per hit | 9,524 | 1h 51m | 794 |
| Chainsaw0.012 per hit | 41,667 | 2h 18m | 1,437 |
| Krieg chainsword0.012 per hit | 41,667 | 2h 18m | 1,437 |
| Pitchfork0.08 per hit | 6,250 | 2h 36m | 569 |
| Salvaged Icepick0.06 per hit | 8,334 | 2h 53m | 152 |
| Stone Spear0.07 per hit | 7,143 | 2h 58m | 715 |
| Salvaged Hammer0.04 per hit | 12,500 | 3h 28m | 228 |
| Salvaged Sword0.05 per hit | 10,000 | 3h 28m | 323 |
| Longsword0.075 per hit | 6,667 | 3h 42m | 445 |
| Salvaged Axe0.045 per hit | 11,112 | 3h 51m | 203 |
| Machete0.035 per hit | 14,286 | 3h 58m | 572 |
| Bone Knife0.024 per hit | 20,834 | 4h 3m | 906 |
| Abyss Metal Pickaxe0.05 per hit | 10,000 | 4h 10m | 176 |
| Pickaxe0.05 per hit | 10,000 | 4h 10m | 176 |
| Sickle0.03 per hit | 16,667 | 4h 10m | 293 |
| Wooden Spear0.05 per hit | 10,000 | 4h 10m | 625 |
| Concrete Pickaxe0.027 per hit | 18,519 | 4h 37m | 842 |
| Stone Pickaxe0.027 per hit | 18,519 | 4h 37m | 842 |
| Salvaged Cleaver0.06 per hit | 8,334 | 4h 37m | 439 |
| Baseball Bat0.06 per hit | 8,334 | 4h 37m | 556 |
| Mace0.06 per hit | 8,334 | 4h 37m | 556 |
| Abyss Metal Hatchet0.025 per hit | 20,000 | 5h 0m | 304 |
| Frontier Hatchet0.025 per hit | 20,000 | 5h 0m | 304 |
| Hatchet0.025 per hit | 20,000 | 5h 0m | 304 |
| Bone Club0.012 per hit | 41,667 | 8h 6m | 1,812 |
| Concrete Hatchet0.015 per hit | 33,334 | 8h 20m | 1,334 |
| Stone Hatchet0.015 per hit | 33,334 | 8h 20m | 1,334 |
| Rock0.01 per hit | 50,000 | 18h 3m | 1,516 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.