// raid target

How to raid: Ladder Hatch

A fully repaired ladder hatch.

250
HP
of 250
1,120sulfur
optimal plan
Target hitpoints250
Total uses6
Strict sulfur floor1,100
Harmless overkill0.9

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal1,650Charcoalcharcoal
  • Sulfur1,120Sulfursulfur
  • Metal Fragments140Metal Fragmentsmetal.fragments
  • Animal Fat15Animal Fatfat.animal
  • Scrap10Scrapscrap
  • Cloth5Clothcloth

// method comparison

Each explosive type on its own: Ladder Hatch

Explosive typeQuantitySulfur
Explosive Rifle AmmoExplosive Rifle Ammocheapest63 rounds1,575
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)2 items1,800
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)2 items1,800
Satchel ChargeSatchel Charge4 items1,920
Beancan GrenadeBeancan Grenade18 items2,160
Timed Explosive ChargeTimed Explosive Charge1 items2,200
RocketRocket2 items2,800
F1 GrenadeF1 Grenade50 items3,000

// eco raid

Ladder Hatch: with tools

Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.

ToolHitsTimeTools broken
Salvaged HammerSalvaged Hammerfastest0.2 per hit1,25020m 50s23
Baseball BatBaseball Bat0.3 per hit83427m 48s56
MaceMace0.3 per hit83427m 48s56
Bone ClubBone Club0.06 per hit4,16748m 37s182
Abyss Metal HatchetAbyss Metal Hatchet0.05 per hit5,0001h 15m76
Frontier HatchetFrontier Hatchet0.05 per hit5,0001h 15m76
HatchetHatchet0.05 per hit5,0001h 15m76
Concrete PickaxeConcrete Pickaxe0.035 per hit7,1431h 47m325
Stone PickaxeStone Pickaxe0.035 per hit7,1431h 47m325
RockRock0.05 per hit5,0001h 48m152
Concrete HatchetConcrete Hatchet0.025 per hit10,0002h 30m400
Stone HatchetStone Hatchet0.025 per hit10,0002h 30m400

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.