// raid target
How to raid: Ladder Hatch
A fully repaired ladder hatch.
HP
of 250
1,120sulfur
optimal plan
optimal plan
Target hitpoints250
Total uses6
Strict sulfur floor1,100
Harmless overkill0.9
// optimal plan
Step-by-step plan
- ×4Explosive Rifle Ammorounds100 sulfur
- ×1Beancan Grenadeitems120 sulfur
- ×1Propane Explosive Bomb (catapult)items900 sulfur
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 1,650Charcoalcharcoal
- 1,120Sulfursulfur
- 140Metal Fragmentsmetal.fragments
- 15Animal Fatfat.animal
- 10Scrapscrap
- 5Clothcloth
// method comparison
Each explosive type on its own: Ladder Hatch
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Explosive Rifle Ammocheapest | 63 rounds | 1,575 |
| Propane Explosive Bomb (planted) | 2 items | 1,800 |
| Propane Explosive Bomb (catapult) | 2 items | 1,800 |
| Satchel Charge | 4 items | 1,920 |
| Beancan Grenade | 18 items | 2,160 |
| Timed Explosive Charge | 1 items | 2,200 |
| Rocket | 2 items | 2,800 |
| F1 Grenade | 50 items | 3,000 |
// eco raid
Ladder Hatch: with tools
Hits, time and tools worn out without explosives. This target has no soft side: every hit deals a tenth of its damage.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Salvaged Hammerfastest0.2 per hit | 1,250 | 20m 50s | 23 |
| Baseball Bat0.3 per hit | 834 | 27m 48s | 56 |
| Mace0.3 per hit | 834 | 27m 48s | 56 |
| Bone Club0.06 per hit | 4,167 | 48m 37s | 182 |
| Abyss Metal Hatchet0.05 per hit | 5,000 | 1h 15m | 76 |
| Frontier Hatchet0.05 per hit | 5,000 | 1h 15m | 76 |
| Hatchet0.05 per hit | 5,000 | 1h 15m | 76 |
| Concrete Pickaxe0.035 per hit | 7,143 | 1h 47m | 325 |
| Stone Pickaxe0.035 per hit | 7,143 | 1h 47m | 325 |
| Rock0.05 per hit | 5,000 | 1h 48m | 152 |
| Concrete Hatchet0.025 per hit | 10,000 | 2h 30m | 400 |
| Stone Hatchet0.025 per hit | 10,000 | 2h 30m | 400 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.