// raid target
How to raid: Armored Wall
A fully repaired armored building wall.
HP
of 2000
13,900sulfur
optimal plan
optimal plan
Target hitpoints2,000
Total uses14
Strict sulfur floor13,350
Harmless overkill63.48
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 20,550Charcoalcharcoal
- 13,900Sulfursulfur
- 1,500Metal Fragmentsmetal.fragments
- 240Animal Fatfat.animal
- 230Scrapscrap
- 85Clothcloth
- 4High Quality Metalmetal.refined
// method comparison
Each explosive type on its own: Armored Wall
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Propane Explosive Bomb (catapult)cheapest | 15 items | 13,500 |
| Timed Explosive Charge | 8 items | 17,600 |
| Explosive Rifle Ammo | 799 rounds | 19,975 |
| Rocket | 15 items | 21,000 |
| Satchel Charge | 46 items | 22,080 |
| Propane Explosive Bomb (planted) | 25 items | 22,500 |
| Beancan Grenade | 223 items | 26,760 |
| F1 Grenade | 1,986 items | 119,160 |
// eco raid
Armored Wall: with tools
Hits, time and tools worn out without explosives. From inside the building a wall takes full damage; from outside only a tenth.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Jackhammerfastest0.3 per hit | 6,667 | 16m 40s | 89 |
| Combat Knife0.525 per hit | 3,810 | 44m 27s | 318 |
| Chainsaw0.12 per hit | 16,667 | 55m 33s | 575 |
| Krieg chainsword0.12 per hit | 16,667 | 55m 33s | 575 |
| Pitchfork0.8 per hit | 2,500 | 1h 2m | 228 |
| Salvaged Icepick0.6 per hit | 3,334 | 1h 9m | 61 |
| Stone Spear0.7 per hit | 2,858 | 1h 11m | 286 |
| Salvaged Hammer0.4 per hit | 5,000 | 1h 23m | 91 |
| Salvaged Sword0.5 per hit | 4,000 | 1h 23m | 130 |
| Longsword0.75 per hit | 2,667 | 1h 28m | 178 |
| Salvaged Axe0.45 per hit | 4,445 | 1h 32m | 81 |
| Machete0.35 per hit | 5,715 | 1h 35m | 229 |
| Bone Knife0.24 per hit | 8,334 | 1h 37m | 363 |
| Abyss Metal Pickaxe0.5 per hit | 4,000 | 1h 40m | 71 |
| Pickaxe0.5 per hit | 4,000 | 1h 40m | 71 |
| Sickle0.3 per hit | 6,667 | 1h 40m | 117 |
| Wooden Spear0.5 per hit | 4,000 | 1h 40m | 250 |
| Concrete Pickaxe0.27 per hit | 7,408 | 1h 51m | 337 |
| Stone Pickaxe0.27 per hit | 7,408 | 1h 51m | 337 |
| Salvaged Cleaver0.6 per hit | 3,334 | 1h 51m | 176 |
| Baseball Bat0.6 per hit | 3,334 | 1h 51m | 223 |
| Mace0.6 per hit | 3,334 | 1h 51m | 223 |
| Abyss Metal Hatchet0.25 per hit | 8,000 | 2h 0m | 122 |
| Frontier Hatchet0.25 per hit | 8,000 | 2h 0m | 122 |
| Hatchet0.25 per hit | 8,000 | 2h 0m | 122 |
| Bone Club0.12 per hit | 16,667 | 3h 14m | 725 |
| Concrete Hatchet0.15 per hit | 13,334 | 3h 20m | 534 |
| Stone Hatchet0.15 per hit | 13,334 | 3h 20m | 534 |
| Rock0.1 per hit | 20,000 | 7h 13m | 607 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.