// raid target

How to raid: Armored Wall

A fully repaired armored building wall.

2000
HP
of 2000
13,900sulfur
optimal plan
Target hitpoints2,000
Total uses14
Strict sulfur floor13,350
Harmless overkill63.48

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal20,550Charcoalcharcoal
  • Sulfur13,900Sulfursulfur
  • Metal Fragments1,500Metal Fragmentsmetal.fragments
  • Animal Fat240Animal Fatfat.animal
  • Scrap230Scrapscrap
  • Cloth85Clothcloth
  • High Quality Metal4High Quality Metalmetal.refined

// method comparison

Each explosive type on its own: Armored Wall

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest15 items13,500
Timed Explosive ChargeTimed Explosive Charge8 items17,600
Explosive Rifle AmmoExplosive Rifle Ammo799 rounds19,975
RocketRocket15 items21,000
Satchel ChargeSatchel Charge46 items22,080
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)25 items22,500
Beancan GrenadeBeancan Grenade223 items26,760
F1 GrenadeF1 Grenade1,986 items119,160

// eco raid

Armored Wall: with tools

Hits, time and tools worn out without explosives. From inside the building a wall takes full damage; from outside only a tenth.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.3 per hit6,66716m 40s89
Combat KnifeCombat Knife0.525 per hit3,81044m 27s318
ChainsawChainsaw0.12 per hit16,66755m 33s575
Krieg chainswordKrieg chainsword0.12 per hit16,66755m 33s575
PitchforkPitchfork0.8 per hit2,5001h 2m228
Salvaged IcepickSalvaged Icepick0.6 per hit3,3341h 9m61
Stone SpearStone Spear0.7 per hit2,8581h 11m286
Salvaged HammerSalvaged Hammer0.4 per hit5,0001h 23m91
Salvaged SwordSalvaged Sword0.5 per hit4,0001h 23m130
LongswordLongsword0.75 per hit2,6671h 28m178
Salvaged AxeSalvaged Axe0.45 per hit4,4451h 32m81
MacheteMachete0.35 per hit5,7151h 35m229
Bone KnifeBone Knife0.24 per hit8,3341h 37m363
Abyss Metal PickaxeAbyss Metal Pickaxe0.5 per hit4,0001h 40m71
PickaxePickaxe0.5 per hit4,0001h 40m71
SickleSickle0.3 per hit6,6671h 40m117
Wooden SpearWooden Spear0.5 per hit4,0001h 40m250
Concrete PickaxeConcrete Pickaxe0.27 per hit7,4081h 51m337
Stone PickaxeStone Pickaxe0.27 per hit7,4081h 51m337
Salvaged CleaverSalvaged Cleaver0.6 per hit3,3341h 51m176
Baseball BatBaseball Bat0.6 per hit3,3341h 51m223
MaceMace0.6 per hit3,3341h 51m223
Abyss Metal HatchetAbyss Metal Hatchet0.25 per hit8,0002h 0m122
Frontier HatchetFrontier Hatchet0.25 per hit8,0002h 0m122
HatchetHatchet0.25 per hit8,0002h 0m122
Bone ClubBone Club0.12 per hit16,6673h 14m725
Concrete HatchetConcrete Hatchet0.15 per hit13,3343h 20m534
Stone HatchetStone Hatchet0.15 per hit13,3343h 20m534
RockRock0.1 per hit20,0007h 13m607

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.