// catalog
Items
A quick reference for components, weapons, and useful finds.
FROM CATALOG
Work Cart
A service train designed to run on an underground rail system.
Advent Calendar
Receive a special gift each and every day!
Xylobone
A selection of bones that were “acquired” for their acoustic attributes. Play a lullaby for your camp with these soothing tones.
Mortar Shell
A high explosive mortar shell that deals minor structural damage on impact.
Fragmentation Mortar Shell
A fragmentation mortar shell, dealing lethal damage in a large area on impact.
Incendiary Pistol Bullet
Slower moving ammunition that deals fire damage. There's a small chance it will start a fire.
HV Pistol Ammo
This ammunition travels faster, resulting in less drop and slightly higher damage when fired over long distances.
5.56 Rifle Ammo
Ammunition for a Rifle. Loses velocity when fired over long distances resulting in slightly decreased damage.
Incendiary Rocket
Creates flames upon impact.
High Velocity Rocket
Fast moving rocket ammunition. Short to medium range self-propelled, unguided rocket which deals large splash damage on impact but less damage than a normal rocket.
SAM Ammo
Ammunition for a SAM Site. This missile contains a rudimentary guidance system to help it navigate through strong winds.
Homing Missile
Fast moving rocket ammunition. Uses a type of radar for active target guidance from a Homing Launcher
12 Gauge Buckshot
Ammunition for a Shotgun.
12 Gauge Incendiary Shell
Incendiary Shotgun Ammunition
12 Gauge Slug
Single large projectile for a Shotgun.
Auto Turret
This automated electric sentry turret will engage and neutralize any moving targets it has line of sight to. You must equip it with a projectile weapon and the corresponding ammunition. Note : The turret will search for targets in a 180 degree arc facing *you* when you place it. Requires 10 power.
Salvaged Axe
A high-yield resource gathering axe. Slower than the Hatchet.
Hammerhead Bolt
Heavy and solid bolt for a ballista, designed to hammer through doors.
Incendiary Bolt
A fire-tipped bolt for a ballista, wrapped in burning cloth, ignites upon impact.
Piercer Bolt
A piercing bolt for a ballista, capable of penetrating armored vehicles.
Pitchfork Bolt
A wide-impact bolt for a ballista, covering a large area while dealing moderate damage.
Mounted Ballista
A ballista mounted on wheels, designed for mobility and capable of firing bolts at distant targets. Can be towed by horses.
Ballista
A stationary ballista, perfect for defence. Can fire deadly bolts at distant targets.
Concrete Barricade
A barricade made out of Stones.
Metal Barricade
A tough metal barricade with barbed wire, made from Metal Fragments. The barbed wire causes damage and will also slow player movement.
Battering Ram
A reinforced siege weapon built for smashing through wooden and stone constructions with brute force. Must be repaired with high quality metal to keep functioning.
Medium Quality Carburetor
A medium quality carburetor for a combustion engine. Mixes air and fuel to the proper ratio.
Catapult
An improvised catapult siege weapon. Built for flinging destructive projectiles with questionable accuracy. Can be towed by horses.
Bee Catapult Bomb
A bunch of Bee Grenades in a single catapult projectile. Creates swarms of Bees on impact.
Scattershot
A cluster of heavy rock projectiles for a catapult. Wide spread, pure kinetic damage on impact.
Propane Explosive Bomb
An explosive propane-filled keg, devastating to structures. Can be placed or used as a projectile in a catapult.
Firebomb
A crude firebomb made of fuel-filled jugs wrapped in a net. Can be placed or used as a projectile in a catapult.
Chainsaw
A Chainsaw. Very effective at cutting trees in addition to soft fleshy objects. Requires Low Grade Fuel to run.
#clothingmannequin
#clothing.mannequin.desc
Asbestos Armor Insert
Asbestos insert providing extra protection from heat for crafted clothes and armor.
Lead Armor Insert
Lead insert that adds radiation protection for crafted clothes and armor.
Metal Armor Insert
Metal insert for crafted clothing and armor, provides extra protection from projectiles.
Coffee Can Helmet
A Coffee Can Helmet. It provides a level of regional protection from inflicted damage.
Computer Station
A Computer station for remote control access
Cooking Workbench
Used to cook advanced recipes for food, fuel, ammunition and explosives.
Medium Quality Crankshaft
A medium quality crankshaft for a combustion engine. Converts piston movement into rotational motion.
Drone
A remote controlled drone operated from the Computer station with a limited range. Easily damaged from impacts.
AND Switch
A logic gate that allows electrical passthrough if BOTH inputs receives power, passthrough amount is the greater of either power source
Large Rechargeable Battery
A Large Rechargeable Battery. Must have a minimum charge of 5 seconds to discharge. Can be wired in series. Charging rate is dependant on power in, with a maximum of 80% efficiency.
Medium Rechargeable Battery
A Medium Rechargable Battery. Must have a minimum charge of 5 seconds to discharge. Can be wired in series. Charging rate is dependant on power in, with a maximum of 80% efficiency.
Counter
A basic cathode ray tube screen combined with an incremental counter. Can display power received, or can count upwards and allow passthrough when a target is reached.
Digital Clock
A digital clock that displays the server time and lets you set alarms to pass power through when ringing. Ideal for synchronizing traps or timed events.
Small Generator
A small electric generator powered by Low Grade Fuel that outputs 40 power.
Electric Furnace
An electrical version of a furnace that uses electricity instead of a fuel source.
Test Generator
A Mailbox that accepts notes. Only you can access the mail due to a one way slit.
HBHF Sensor
A Heartbeat, Breathing, Humidity and Footstep sensor. Passthrough is equal to the number of humans detected in a 10m radius
Laser Detector
A gate which allows power to flow while a player is in the beam
RAND Switch
This switch will allow passthrough based on a random number. Each time the SET input receives power it will roll true or false to allow passthrough
RF Broadcaster
An RF Broadcaster
RF Receiver
An RF Receiver
Seismic Sensor
A small device that detects vibrations within a set range. Will output a different power value depending on the explosive type detected, ideal to know when your time has come.
Tesla Coil
An electrical trap that zaps nearby players when powered. More power supplied will result in higher damage. Loses durability with use.
Memory Cell
A 1 bit storage component. SET input will set the value to 1 CLEAR input sets the value to 0. Output will provide connected power if value is 1, Inverted output will provide connected power if value is 0. This is also known as a D-Type Flip Flop
Elevator
A powered elevator. Place another elevator above or below this to connect it. Requires power.
Flame Thrower
A Flamethrower. Uses low grade fuel as ammunition.



























































