// catalog

Items

A quick reference for components, weapons, and useful finds.

DATA
FROM CATALOG
Sorted simple to complex: no-bench crafts first, then by workbench tier, with non-craftable items last.Found: 1260
Work Cart
MiscBench 1

Work Cart

A service train designed to run on an underground rail system.

Advent Calendar
ItemsBench 1

Advent Calendar

Receive a special gift each and every day!

Xylobone
FunBench 1

Xylobone

A selection of bones that were “acquired” for their acoustic attributes. Play a lullaby for your camp with these soothing tones.

Mortar Shell
AmmoBench 2

Mortar Shell

A high explosive mortar shell that deals minor structural damage on impact.

Fragmentation Mortar Shell
AmmoBench 2

Fragmentation Mortar Shell

A fragmentation mortar shell, dealing lethal damage in a large area on impact.

Incendiary Pistol Bullet
AmmoBench 2

Incendiary Pistol Bullet

Slower moving ammunition that deals fire damage. There's a small chance it will start a fire.

HV Pistol Ammo
AmmoBench 2

HV Pistol Ammo

This ammunition travels faster, resulting in less drop and slightly higher damage when fired over long distances.

5.56 Rifle Ammo
AmmoBench 2

5.56 Rifle Ammo

Ammunition for a Rifle. Loses velocity when fired over long distances resulting in slightly decreased damage.

Incendiary Rocket
AmmoBench 2

Incendiary Rocket

Creates flames upon impact.

High Velocity Rocket
AmmoBench 2

High Velocity Rocket

Fast moving rocket ammunition. Short to medium range self-propelled, unguided rocket which deals large splash damage on impact but less damage than a normal rocket.

SAM Ammo
AmmoBench 2

SAM Ammo

Ammunition for a SAM Site. This missile contains a rudimentary guidance system to help it navigate through strong winds.

Homing Missile
AmmoBench 2

Homing Missile

Fast moving rocket ammunition. Uses a type of radar for active target guidance from a Homing Launcher

12 Gauge Buckshot
AmmoBench 2

12 Gauge Buckshot

Ammunition for a Shotgun.

12 Gauge Incendiary Shell
AmmoBench 2

12 Gauge Incendiary Shell

Incendiary Shotgun Ammunition

12 Gauge Slug
AmmoBench 2

12 Gauge Slug

Single large projectile for a Shotgun.

Auto Turret
ElectricalBench 2

Auto Turret

This automated electric sentry turret will engage and neutralize any moving targets it has line of sight to. You must equip it with a projectile weapon and the corresponding ammunition. Note : The turret will search for targets in a 180 degree arc facing *you* when you place it. Requires 10 power.

Salvaged Axe
ToolsBench 2

Salvaged Axe

A high-yield resource gathering axe. Slower than the Hatchet.

Hammerhead Bolt
AmmoBench 2

Hammerhead Bolt

Heavy and solid bolt for a ballista, designed to hammer through doors.

Incendiary Bolt
AmmoBench 2

Incendiary Bolt

A fire-tipped bolt for a ballista, wrapped in burning cloth, ignites upon impact.

Piercer Bolt
AmmoBench 2

Piercer Bolt

A piercing bolt for a ballista, capable of penetrating armored vehicles.

Pitchfork Bolt
AmmoBench 2

Pitchfork Bolt

A wide-impact bolt for a ballista, covering a large area while dealing moderate damage.

Mounted Ballista
WeaponsBench 2

Mounted Ballista

A ballista mounted on wheels, designed for mobility and capable of firing bolts at distant targets. Can be towed by horses.

Ballista
WeaponsBench 2

Ballista

A stationary ballista, perfect for defence. Can fire deadly bolts at distant targets.

Concrete Barricade
ConstructionBench 2

Concrete Barricade

A barricade made out of Stones.

Metal Barricade
ConstructionBench 2

Metal Barricade

A tough metal barricade with barbed wire, made from Metal Fragments. The barbed wire causes damage and will also slow player movement.

Battering Ram
WeaponsBench 2

Battering Ram

A reinforced siege weapon built for smashing through wooden and stone constructions with brute force. Must be repaired with high quality metal to keep functioning.

Medium Quality Carburetor
VehiclesBench 2

Medium Quality Carburetor

A medium quality carburetor for a combustion engine. Mixes air and fuel to the proper ratio.

Catapult
WeaponsBench 2

Catapult

An improvised catapult siege weapon. Built for flinging destructive projectiles with questionable accuracy. Can be towed by horses.

Bee Catapult Bomb
AmmoBench 2

Bee Catapult Bomb

A bunch of Bee Grenades in a single catapult projectile. Creates swarms of Bees on impact.

Scattershot
AmmoBench 2

Scattershot

A cluster of heavy rock projectiles for a catapult. Wide spread, pure kinetic damage on impact.

Propane Explosive Bomb
AmmoBench 2

Propane Explosive Bomb

An explosive propane-filled keg, devastating to structures. Can be placed or used as a projectile in a catapult.

Firebomb
AmmoBench 2

Firebomb

A crude firebomb made of fuel-filled jugs wrapped in a net. Can be placed or used as a projectile in a catapult.

Chainsaw
ToolsBench 2

Chainsaw

A Chainsaw. Very effective at cutting trees in addition to soft fleshy objects. Requires Low Grade Fuel to run.

#clothingmannequin
AttireBench 2

#clothingmannequin

#clothing.mannequin.desc

Asbestos Armor Insert
ItemsBench 2

Asbestos Armor Insert

Asbestos insert providing extra protection from heat for crafted clothes and armor.

Lead Armor Insert
ItemsBench 2

Lead Armor Insert

Lead insert that adds radiation protection for crafted clothes and armor.

Metal Armor Insert
ItemsBench 2

Metal Armor Insert

Metal insert for crafted clothing and armor, provides extra protection from projectiles.

Coffee Can Helmet
AttireBench 2

Coffee Can Helmet

A Coffee Can Helmet. It provides a level of regional protection from inflicted damage.

Computer Station
ElectricalBench 2

Computer Station

A Computer station for remote control access

Cooking Workbench
ItemsBench 2

Cooking Workbench

Used to cook advanced recipes for food, fuel, ammunition and explosives.

Medium Quality Crankshaft
VehiclesBench 2

Medium Quality Crankshaft

A medium quality crankshaft for a combustion engine. Converts piston movement into rotational motion.

Drone
ItemsBench 2

Drone

A remote controlled drone operated from the Computer station with a limited range. Easily damaged from impacts.

AND Switch
ElectricalBench 2

AND Switch

A logic gate that allows electrical passthrough if BOTH inputs receives power, passthrough amount is the greater of either power source

Large Rechargeable Battery
ElectricalBench 2

Large Rechargeable Battery

A Large Rechargeable Battery. Must have a minimum charge of 5 seconds to discharge. Can be wired in series. Charging rate is dependant on power in, with a maximum of 80% efficiency.

Medium Rechargeable Battery
ElectricalBench 2

Medium Rechargeable Battery

A Medium Rechargable Battery. Must have a minimum charge of 5 seconds to discharge. Can be wired in series. Charging rate is dependant on power in, with a maximum of 80% efficiency.

Counter
ElectricalBench 2

Counter

A basic cathode ray tube screen combined with an incremental counter. Can display power received, or can count upwards and allow passthrough when a target is reached.

Digital Clock
ElectricalBench 2

Digital Clock

A digital clock that displays the server time and lets you set alarms to pass power through when ringing. Ideal for synchronizing traps or timed events.

Small Generator
ElectricalBench 2

Small Generator

A small electric generator powered by Low Grade Fuel that outputs 40 power.

Electric Furnace
ElectricalBench 2

Electric Furnace

An electrical version of a furnace that uses electricity instead of a fuel source.

Test Generator
ElectricalBench 2

Test Generator

A Mailbox that accepts notes. Only you can access the mail due to a one way slit.

HBHF Sensor
ElectricalBench 2

HBHF Sensor

A Heartbeat, Breathing, Humidity and Footstep sensor. Passthrough is equal to the number of humans detected in a 10m radius

Laser Detector
ElectricalBench 2

Laser Detector

A gate which allows power to flow while a player is in the beam

RAND Switch
ElectricalBench 2

RAND Switch

This switch will allow passthrough based on a random number. Each time the SET input receives power it will roll true or false to allow passthrough

RF Broadcaster
ElectricalBench 2

RF Broadcaster

An RF Broadcaster

RF Receiver
ElectricalBench 2

RF Receiver

An RF Receiver

Seismic Sensor
ElectricalBench 2

Seismic Sensor

A small device that detects vibrations within a set range. Will output a different power value depending on the explosive type detected, ideal to know when your time has come.

Tesla Coil
ElectricalBench 2

Tesla Coil

An electrical trap that zaps nearby players when powered. More power supplied will result in higher damage. Loses durability with use.

Memory Cell
ElectricalBench 2

Memory Cell

A 1 bit storage component. SET input will set the value to 1 CLEAR input sets the value to 0. Output will provide connected power if value is 1, Inverted output will provide connected power if value is 0. This is also known as a D-Type Flip Flop

Elevator
ElectricalBench 2

Elevator

A powered elevator. Place another elevator above or below this to connect it. Requires power.

Flame Thrower
WeaponsBench 2

Flame Thrower

A Flamethrower. Uses low grade fuel as ammunition.