// item record
Seismic Sensor
electric.seismicsensor
A small device that detects vibrations within a set range. Will output a different power value depending on the explosive type detected, ideal to know when your time has come.
Direct recipe
Produces 1 Seismic Sensor. This recipe shows direct ingredients only.
Workbench level2
Craft time30 s
Where to find
Containers that drop this item and how often.
- Treasure Box1–2 pcs2%
- Elite Tier Crate1–2 pcs1%
- Ghost Ship Locked Crate1 pcs1%
- Locked Crate1–2 pcs1%
- Oil Rig Locked Crate1–2 pcs1%
- Scientist PT Boat Dry Box1–2 pcs1%
- Underwater Lab Elite Crate1–2 pcs1%
- Military Crate1 pcs0.4%
- Underwater Lab Yellow Crate1 pcs0.4%
- Wagon Military Crate1 pcs0.4%
- NVG Scientist1 pcs0.3%
- Excavator Scientist1 pcs0.09%
- Naval Scientist1 pcs0.08%
- Arctic Scientist1 pcs0.07%
- Cargo Ship Scientist1 pcs0.07%
- Military Base Scientist1 pcs0.07%
- Patrol Scientist1 pcs0.07%
- Heavy Scientist With Flamethrower1 pcs0.06%
- Heavy Scientist With Minigun1 pcs0.06%
- Heavy Scientist1 pcs0.05%
Yellow, safe zone — 40%
Outpost and Bandit Camp. Unaffected by the island's power.
- High Quality Metal1–2 20% for +1 · expected 1.2
- Tech Trash0–1 40% for +1 · expected 0.4
Green, unpowered — 50%
A green monument recycler while the Power Plant is not powered. This is the default since the Power Trip update.
- High Quality Metal1–2 50% for +1 · expected 1.5
- Tech Trash0–1 50% for +1 · expected 0.5
Green, powered — 60%
The same green recycler once the Power Plant supplies enough power. Back to the old 60%.
- High Quality Metal1–2 80% for +1 · expected 1.8
- Tech Trash0–1 60% for +1 · expected 0.6
Red, Power Plant — 75%
A single one, in the green-card room at the Power Plant. Only runs at full power.
- High Quality Metal2–3 25% for +1 · expected 2.25
- Tech Trash0–1 75% for +1 · expected 0.75
Capabilities
Stack size10
Workbench level2
Blueprint by defaultNot verified yet
- Craftableyes
- Researchableyes
- Repairableyes
- Recyclableyes
