// raid target
How to raid: Stone Wall
A fully repaired stone wall. Explosives do not care which side; tools do, see the eco raid.
HP
of 500
3,600sulfur
optimal plan
optimal plan
Target hitpoints500
Total uses4
Strict sulfur floor3,525
Harmless overkill50.6
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 5,400Charcoalcharcoal
- 3,600Sulfursulfur
- 400Metal Fragmentsmetal.fragments
- 60Animal Fatfat.animal
- 40Scrapscrap
- 20Clothcloth
// method comparison
Each explosive type on its own: Stone Wall
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Propane Explosive Bomb (catapult)cheapest | 4 items | 3,600 |
| Timed Explosive Charge | 2 items | 4,400 |
| Explosive Rifle Ammo | 185 rounds | 4,625 |
| Satchel Charge | 10 items | 4,800 |
| Beancan Grenade | 46 items | 5,520 |
| Rocket | 4 items | 5,600 |
| Propane Explosive Bomb (planted) | 7 items | 6,300 |
| F1 Grenade | 182 items | 10,920 |
// eco raid
Stone Wall: with tools
Hits, time and tools worn out without explosives. From inside the building a wall takes full damage; from outside only a tenth.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Jackhammerfastest0.75 per hit | 667 | 1m 40s | 9 |
| Combat Knife1.225 per hit | 409 | 4m 46s | 35 |
| Pitchfork2 per hit | 250 | 6m 15s | 23 |
| Chainsaw0.24 per hit | 2,084 | 6m 57s | 72 |
| Krieg chainsword0.24 per hit | 2,084 | 6m 57s | 72 |
| Stone Spear1.75 per hit | 286 | 7m 9s | 29 |
| Salvaged Icepick1.4 per hit | 358 | 7m 28s | 7 |
| Wooden Spear1.25 per hit | 400 | 10m 0s | 25 |
| Salvaged Hammer0.8 per hit | 625 | 10m 25s | 12 |
| Salvaged Sword1 per hit | 500 | 10m 25s | 17 |
| Bone Knife0.56 per hit | 893 | 10m 25s | 39 |
| Abyss Metal Pickaxe1.2 per hit | 417 | 10m 26s | 8 |
| Pickaxe1.2 per hit | 417 | 10m 26s | 8 |
| Salvaged Axe0.95 per hit | 527 | 10m 59s | 10 |
| Longsword1.5 per hit | 334 | 11m 8s | 23 |
| Concrete Pickaxe0.64 per hit | 782 | 11m 44s | 36 |
| Stone Pickaxe0.64 per hit | 782 | 11m 44s | 36 |
| Machete0.7 per hit | 715 | 11m 55s | 29 |
| Sickle0.6 per hit | 834 | 12m 31s | 15 |
| Salvaged Cleaver1.2 per hit | 417 | 13m 54s | 22 |
| Baseball Bat1.2 per hit | 417 | 13m 54s | 28 |
| Mace1.2 per hit | 417 | 13m 54s | 28 |
| Abyss Metal Hatchet0.5 per hit | 1,000 | 15m 0s | 16 |
| Frontier Hatchet0.5 per hit | 1,000 | 15m 0s | 16 |
| Hatchet0.5 per hit | 1,000 | 15m 0s | 16 |
| Bone Club0.24 per hit | 2,084 | 24m 19s | 91 |
| Concrete Hatchet0.3 per hit | 1,667 | 25m 0s | 67 |
| Stone Hatchet0.3 per hit | 1,667 | 25m 0s | 67 |
| Rock0.2 per hit | 2,500 | 54m 10s | 76 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.