// raid target

How to raid: Stone Wall

A fully repaired stone wall. Explosives do not care which side; tools do, see the eco raid.

500
HP
of 500
3,600sulfur
optimal plan
Target hitpoints500
Total uses4
Strict sulfur floor3,525
Harmless overkill50.6

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal5,400Charcoalcharcoal
  • Sulfur3,600Sulfursulfur
  • Metal Fragments400Metal Fragmentsmetal.fragments
  • Animal Fat60Animal Fatfat.animal
  • Scrap40Scrapscrap
  • Cloth20Clothcloth

// method comparison

Each explosive type on its own: Stone Wall

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest4 items3,600
Timed Explosive ChargeTimed Explosive Charge2 items4,400
Explosive Rifle AmmoExplosive Rifle Ammo185 rounds4,625
Satchel ChargeSatchel Charge10 items4,800
Beancan GrenadeBeancan Grenade46 items5,520
RocketRocket4 items5,600
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)7 items6,300
F1 GrenadeF1 Grenade182 items10,920

// eco raid

Stone Wall: with tools

Hits, time and tools worn out without explosives. From inside the building a wall takes full damage; from outside only a tenth.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.75 per hit6671m 40s9
Combat KnifeCombat Knife1.225 per hit4094m 46s35
PitchforkPitchfork2 per hit2506m 15s23
ChainsawChainsaw0.24 per hit2,0846m 57s72
Krieg chainswordKrieg chainsword0.24 per hit2,0846m 57s72
Stone SpearStone Spear1.75 per hit2867m 9s29
Salvaged IcepickSalvaged Icepick1.4 per hit3587m 28s7
Wooden SpearWooden Spear1.25 per hit40010m 0s25
Salvaged HammerSalvaged Hammer0.8 per hit62510m 25s12
Salvaged SwordSalvaged Sword1 per hit50010m 25s17
Bone KnifeBone Knife0.56 per hit89310m 25s39
Abyss Metal PickaxeAbyss Metal Pickaxe1.2 per hit41710m 26s8
PickaxePickaxe1.2 per hit41710m 26s8
Salvaged AxeSalvaged Axe0.95 per hit52710m 59s10
LongswordLongsword1.5 per hit33411m 8s23
Concrete PickaxeConcrete Pickaxe0.64 per hit78211m 44s36
Stone PickaxeStone Pickaxe0.64 per hit78211m 44s36
MacheteMachete0.7 per hit71511m 55s29
SickleSickle0.6 per hit83412m 31s15
Salvaged CleaverSalvaged Cleaver1.2 per hit41713m 54s22
Baseball BatBaseball Bat1.2 per hit41713m 54s28
MaceMace1.2 per hit41713m 54s28
Abyss Metal HatchetAbyss Metal Hatchet0.5 per hit1,00015m 0s16
Frontier HatchetFrontier Hatchet0.5 per hit1,00015m 0s16
HatchetHatchet0.5 per hit1,00015m 0s16
Bone ClubBone Club0.24 per hit2,08424m 19s91
Concrete HatchetConcrete Hatchet0.3 per hit1,66725m 0s67
Stone HatchetStone Hatchet0.3 per hit1,66725m 0s67
RockRock0.2 per hit2,50054m 10s76

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.