// raid target
How to raid: Metal Wall
A fully repaired metal building wall.
HP
of 1000
6,780sulfur
optimal plan
optimal plan
Target hitpoints1,000
Total uses8
Strict sulfur floor6,675
Harmless overkill6.53
// optimal plan
Step-by-step plan
// raw resources
Farm it from scratch
The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.
- 10,170Charcoalcharcoal
- 6,780Sulfursulfur
- 780Metal Fragmentsmetal.fragments
- 105Animal Fatfat.animal
- 75Clothcloth
- 70Scrapscrap
// method comparison
Each explosive type on its own: Metal Wall
| Explosive type | Quantity | Sulfur |
|---|---|---|
| Propane Explosive Bomb (catapult)cheapest | 8 items | 7,200 |
| Timed Explosive Charge | 4 items | 8,800 |
| Explosive Rifle Ammo | 400 rounds | 10,000 |
| Satchel Charge | 23 items | 11,040 |
| Rocket | 8 items | 11,200 |
| Propane Explosive Bomb (planted) | 13 items | 11,700 |
| Beancan Grenade | 112 items | 13,440 |
| F1 Grenade | 993 items | 59,580 |
// eco raid
Metal Wall: with tools
Hits, time and tools worn out without explosives. From inside the building a wall takes full damage; from outside only a tenth.
| Tool | Hits | Time | Tools broken |
|---|---|---|---|
| Jackhammerfastest0.3 per hit | 3,334 | 8m 20s | 45 |
| Combat Knife0.525 per hit | 1,905 | 22m 14s | 159 |
| Chainsaw0.12 per hit | 8,334 | 27m 47s | 288 |
| Krieg chainsword0.12 per hit | 8,334 | 27m 47s | 288 |
| Pitchfork0.8 per hit | 1,250 | 31m 15s | 114 |
| Salvaged Icepick0.6 per hit | 1,667 | 34m 44s | 31 |
| Stone Spear0.7 per hit | 1,429 | 35m 44s | 143 |
| Salvaged Hammer0.4 per hit | 2,500 | 41m 40s | 46 |
| Salvaged Sword0.5 per hit | 2,000 | 41m 40s | 65 |
| Longsword0.75 per hit | 1,334 | 44m 28s | 89 |
| Salvaged Axe0.45 per hit | 2,223 | 46m 19s | 41 |
| Machete0.35 per hit | 2,858 | 47m 38s | 115 |
| Bone Knife0.24 per hit | 4,167 | 48m 37s | 182 |
| Abyss Metal Pickaxe0.5 per hit | 2,000 | 50m 0s | 36 |
| Pickaxe0.5 per hit | 2,000 | 50m 0s | 36 |
| Wooden Spear0.5 per hit | 2,000 | 50m 0s | 125 |
| Sickle0.3 per hit | 3,334 | 50m 1s | 59 |
| Salvaged Cleaver0.6 per hit | 1,667 | 55m 34s | 88 |
| Baseball Bat0.6 per hit | 1,667 | 55m 34s | 112 |
| Mace0.6 per hit | 1,667 | 55m 34s | 112 |
| Concrete Pickaxe0.27 per hit | 3,704 | 55m 34s | 169 |
| Stone Pickaxe0.27 per hit | 3,704 | 55m 34s | 169 |
| Abyss Metal Hatchet0.25 per hit | 4,000 | 1h 0m | 61 |
| Frontier Hatchet0.25 per hit | 4,000 | 1h 0m | 61 |
| Hatchet0.25 per hit | 4,000 | 1h 0m | 61 |
| Bone Club0.12 per hit | 8,334 | 1h 37m | 363 |
| Concrete Hatchet0.15 per hit | 6,667 | 1h 40m | 267 |
| Stone Hatchet0.15 per hit | 6,667 | 1h 40m | 267 |
| Rock0.1 per hit | 10,000 | 3h 36m | 304 |
Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.
Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.