// raid target

How to raid: Metal Wall

A fully repaired metal building wall.

1000
HP
of 1000
6,780sulfur
optimal plan
Target hitpoints1,000
Total uses8
Strict sulfur floor6,675
Harmless overkill6.53

// optimal plan

Step-by-step plan

sulfur_ceiling_105_v1

// raw resources

Farm it from scratch

The full craft chain expanded down to base resources. Quantities account for craft yield: gunpowder crafts in tens, low grade fuel in fours.

  • Charcoal10,170Charcoalcharcoal
  • Sulfur6,780Sulfursulfur
  • Metal Fragments780Metal Fragmentsmetal.fragments
  • Animal Fat105Animal Fatfat.animal
  • Cloth75Clothcloth
  • Scrap70Scrapscrap

// method comparison

Each explosive type on its own: Metal Wall

Explosive typeQuantitySulfur
Propane Explosive Bomb (catapult)Propane Explosive Bomb (catapult)cheapest8 items7,200
Timed Explosive ChargeTimed Explosive Charge4 items8,800
Explosive Rifle AmmoExplosive Rifle Ammo400 rounds10,000
Satchel ChargeSatchel Charge23 items11,040
RocketRocket8 items11,200
Propane Explosive Bomb (planted)Propane Explosive Bomb (planted)13 items11,700
Beancan GrenadeBeancan Grenade112 items13,440
F1 GrenadeF1 Grenade993 items59,580

// eco raid

Metal Wall: with tools

Hits, time and tools worn out without explosives. From inside the building a wall takes full damage; from outside only a tenth.

ToolHitsTimeTools broken
JackhammerJackhammerfastest0.3 per hit3,3348m 20s45
Combat KnifeCombat Knife0.525 per hit1,90522m 14s159
ChainsawChainsaw0.12 per hit8,33427m 47s288
Krieg chainswordKrieg chainsword0.12 per hit8,33427m 47s288
PitchforkPitchfork0.8 per hit1,25031m 15s114
Salvaged IcepickSalvaged Icepick0.6 per hit1,66734m 44s31
Stone SpearStone Spear0.7 per hit1,42935m 44s143
Salvaged HammerSalvaged Hammer0.4 per hit2,50041m 40s46
Salvaged SwordSalvaged Sword0.5 per hit2,00041m 40s65
LongswordLongsword0.75 per hit1,33444m 28s89
Salvaged AxeSalvaged Axe0.45 per hit2,22346m 19s41
MacheteMachete0.35 per hit2,85847m 38s115
Bone KnifeBone Knife0.24 per hit4,16748m 37s182
Abyss Metal PickaxeAbyss Metal Pickaxe0.5 per hit2,00050m 0s36
PickaxePickaxe0.5 per hit2,00050m 0s36
Wooden SpearWooden Spear0.5 per hit2,00050m 0s125
SickleSickle0.3 per hit3,33450m 1s59
Salvaged CleaverSalvaged Cleaver0.6 per hit1,66755m 34s88
Baseball BatBaseball Bat0.6 per hit1,66755m 34s112
MaceMace0.6 per hit1,66755m 34s112
Concrete PickaxeConcrete Pickaxe0.27 per hit3,70455m 34s169
Stone PickaxeStone Pickaxe0.27 per hit3,70455m 34s169
Abyss Metal HatchetAbyss Metal Hatchet0.25 per hit4,0001h 0m61
Frontier HatchetFrontier Hatchet0.25 per hit4,0001h 0m61
HatchetHatchet0.25 per hit4,0001h 0m61
Bone ClubBone Club0.12 per hit8,3341h 37m363
Concrete HatchetConcrete Hatchet0.15 per hit6,6671h 40m267
Stone HatchetStone Hatchet0.15 per hit6,6671h 40m267
RockRock0.1 per hit10,0003h 36m304

Time is hits × swing interval, with no pauses for repairs or swapping tools. Wear: 1 + 0.2 × the tool's damage per hit on a building. Data from the game files.

Baseline version: baseline-reference

Nominal minimum for a fully repaired, isolated vanilla target.

This is not a promise of an in-game outcome: server state, position, and raid context can differ.

Important: this is a reference minimum from the current database, not a guarantee. Check the source and target state before a raid.